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🚧 Whispering Winds is in active development! Open Beta just launched on October 2nd, 2026! 🚧

Whispering Winds: Chronicles of the Ethereal

Welcome to the mystical world of Whispering Winds, where a massive moon-sized Windchime governs the realm. The Great Chime, as some call it, has become off-kilter, causing dissonance to spread. Is this because of events of the past? Or is it something else? Your journey will seek to unravel the truth, which becomes muddled when you learn that folks of the world are divided by fundamentally different beliefs.

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Features

  • Tons of content, max level 30!
  • A rhythmic combo system that rewards timing and precision
  • Rich, story-driven lore that is all original; not AI, baby! :P
  • Procedurally generated dungeons
  • Fun mini-games, like a FF8/9 inspired card game

Five Playable Races

Choose your path:

Human Human Humans have balanced stats with good HP, MP, and Prowess. Their blended stats make for a diverse class selection.
Elf Elf Elves have high MP and excel in Speed. They are best suited for the Ethermancer and Rogue classes.
Dwarf Dwarf Dwarves have the highest HP and Defense, making them great Bladesworns and solid Divinists.
Orc Orc Orcs have the highest Prowess and are formidable as Bladesworns and Rogues.
Gnome Gnome Gnomes have high MP and arcane ingenuity. Clever tinkerers who chase resonance in every gear, glyph, and whisper of the void, excelling as Ethermancers, Rogues, Voidcallers, and Bards.

Eight Playable Classes

Become a mighty Bladesworn, a wise Ethermancer, a healing Divinist, a cunning Rogue, a storm-touched Skyrender, a righteous Oathkeeper, a mysterious Voidcaller, or a traveling Bard, each offering distinct playstyles and skills:

Bladesworn Bladesworn Bladesworn: High health and defense, excels in melee combat.
Starting ability: Brutal Strike - A powerful blow aimed at a single target, demonstrating the warrior's physical prowess.
Ethermancer Ethermancer Ethermancer: High magic power, uses spells for damage and support.
Starting ability: Ethereal Pulse - A burst of ethereal energy that damages a single target.
Divinist Divinist Divinist: Balanced health and magic, provides healing and support.
Starting ability: Divine Light - Mends wounds and restores vitality. This ability allows the Divinist to channel a healing light.
Rogue Rogue Rogue: High speed and attack, excels in stealth and critical hits.
Starting ability: Shadow Strike - This stealthy maneuver capitalizes on the element of surprise, offering a high chance of dealing a critical hit.
Skyrender Skyrender Skyrender: Fast-paced, combo building precision hit bow users.
Starting ability: Windlash Arrow - Extra damage and automatically jump starts the combo.
Oathkeeper Oathkeeper Oathkeeper: Holy warriors blending martial prowess with divine magic, excelling in protection and sustained combat.
Starting ability: Sanctified Strike - Channels divine energy through weapon, dealing damage and healing self.
Voidcaller Voidcaller Voidcaller: Void mages who fight alongside a summoned Voidling companion, dealing sustained damage through pets from beyond the veil.
Starting ability: Void Bolt - Moderate single-target damage with focused void energy.
Bard Bard Bard: Hybrid performers who keep one Living Melody in the room, hasting allies or slowing foes while Measures ride on every strike.
Starting ability: Opening Note - A ringing strike that builds a Measure while a song is playing.