๐Ÿšง Whispering Winds is in active development! We're marching towards Beta and the latest class, the Skyrender, just dropped on July 10th, 2025! ๐Ÿšง

What's New? (Changelog)

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Last edited by Robicus on August 29, 2026 at 12:03 AM

August 28th, 2026

Pet System Launched!

  • Seek out Fauna, the Beast Keeper, in the Wildsong Canopy to obtain one of three pets that offer passive boosts + an ability to assist you in combat
  • Pets have a "bond" level with you, that can be increased from 1 to 5
  • A new pet modal for feeding and caring for your pet
  • [Beta Preview] - There's also mounts that can be obtained level 25+, which when summoned, reduces the stamina cost to move to 0

Chimefall, the Final Fantasy 9 inspired mini card game is fully live on the test server

  • The new card game has been live on the test server for a few weeks now
  • There's 100+ cards
  • You can practice with a bot or challenge other players

screenshot_chimefall_game

Monsters Are Smarter

  • Monsters now have magical resistance in addition to physical armor. For instance, you may encounter a monster that has super higher physical armor, so that you will need to have magical/elemental weapons or spell casters in your party to dish out appropriate damage
  • Monsters can roam now; for instance, Zephyrion the Gale Forge, now roams in a specific area in Skyborne (along with other monsters/bosses)
  • Monsters can optionally have set respawn points to randomly choose from; a new mechanic currently tied to Fungoroth

Crafting System Expanded + Elemental Damage on Weapons

  • [Beta Preview]: Equipment can now have a magical "type", like fire, ice, shadow, lightning, etc. Elementally-infused weapons have a proc chance for triggering the magical damage.
  • New crafter vendors will appear that offer a lot more variety of magically-infused gear

sreenshot_magical_weapons

User Interface

  • Fully editable layouts: you can now drag/drop/resize the majority of UI elements, and can also save up to three layouts from the menu options
  • Stamina bar regen is way snappier now, resulting in better and more timely use and timing of attacks and abilities
  • Health and mana potions are now automatically set to the action bar, making it easier to use hotkeys to use them
  • Compendium has been revamped for improved styling, and the Achievements pane is a lot more streamlined
  • New icons appear on the mini-map to better visually represent where key areas/NPCs are, like shops, etc.
  • Custom icons are now used for visually showing buffs/debuffs that are cast by players and monsters
  • The current area name is now displayed in the top-right panel
  • You can hover over monster icons to see a larger version of the image

Party Improvements

  • All party members now get credit for quests that require killing X monsters or needing to fetch Y items
  • Gold is no longer shared with party members who are not in the same room

Inventory + Auction House

  • You can now right-click and mark items as "Junk". Vendors have an option to "Sell Junk" when shopping
  • A little red "X" appears in the top corner of items in your inventory that are not equipable by your class
  • Auction House now shows the color coding for the different rarities that an item can be, and you can now sort/filter items by a number of properties, to include toggling the items that can only be worn by your class

New Story Sequences

  • Certain rooms/events trigger "story sequences" that offer more immersive and interactive story-telling, to create more immersive lore

screenshot_story_sequences

August 2nd, 2026

User Interface

  • You can now link/share an item from you inventory into chat for other players to see
  • Keyboard shortcuts are now displayed on the bottom of the Inventory menu, and additional functionality has been added to more seamlessly navigate the Inventory and its various panes
  • Improved item comparison tooltip across various menus

Abilities

  • All abilities (45+ across all classes) now have enhancement options
  • [Beta Preview]: this includes the new abilities that are coming for Open Beta: each class' level 25 passive and level 30 mini-ult

Sound Effects

  • There are now (optional) sound effects when attacking, performing an ability/spell, and taking damage. You can toggle SX from the main top-right menu

Chaos Tokens Menu - Self-service purchasing

  • There's a new Chaos Tokens menu that allows you to browse and spend your Chaos Tokens
  • To include custom portraits, unique item names, a profile flavor texts

screenshot_chaos_tokens
screenshot_chaos_tokens_2

Beta Preview - Chimefall, the playing card mini-game!

screenshot_chimefall

July 6th, 2026

User Interface

  • The item hover-over and comparison stats within the inventory has been improved for better viewing, to include class requirements, making it easier to see applicable gear
  • The character stats that appear on the main left-hand panel has updated styling. Also, core character stats have been renamed: Attack Power -> Prowess; Speed -> Agility; Defense -> Toughness
  • A new leaderboard modal exists that makes viewing various leaderboards much easier. The new leaderboard button is in the top-right, just under the main "Menu" button. There's also an "Instances" tab that is used for tracking completed instances, which are procedurally generated dungeons that will be released at Beta
  • There's a new pop-up window that can be accessed each time you level up, making it more apparent/easier to view your increased stats; there's also special messages that can be added per class/level combination to better communicate important class-specific information
  • There's a new music player modal, which can be toggled via the "Music Player" button in the main menu; oh, and new music added throughout the game, to include music on the logon page :)
  • New buff icons have been added, which are apparent when you're casting a buff on yourself (or when someone casts one on you) - these replace the basic emojis that were previous used
  • Room descriptions now sit on top of the main chat window, and no longer re-emit every time you move, resulting in less chat clutter. You can also drag the bar that separates the room description in the chat to re-size

Equipment

  • There are now equipment slots for boots and gloves. You'll discover such items in Beta. :)
  • [Beta Preview] There are also new items that can be acquired via a new currency, Adventurer's Coins, that will be obtained by completing procedurally generated dungeons - and these can be used to buy special items like: vault expansion and 1-hour long experience-boosting potions

Overhaul to Loot Drops

  • Enchanted gear no longer comes exclusively from bosses; instead, any item on a monster's loot table is eligible to be dropped in an enhanced form. This effectively results in a universal two-roll system: the first roll to determine if you get the item, and a second roll to determine its rarity and enchanted potency: uncommon (breezed) gear gets 1 resonance slot, rare (zephyrian) gets 2 slots, and epic (tempest) gets 3
  • In addition, a random set of combat stat(s) are randomly rolled and added to enchanted gear. So you may get a rare ring that has 2 resonance slots and other combat stats boosted (like a boon to pierce, evasion, HP/MP regen, etc.)
  • [Beta Preview] You'll be able to mine and craft Overtones that will be socketed into the resonance slots

Shopping

  • There are now "Buy All" options when transacting with potion vendors to easily buy the max amount of potions at once
  • Item stats and comparison data has been improved when browsing store bought weapons/armor

Images

  • There's new set of male/female character portraits when creating a character
  • A few samples below:

portrait_gnome_male__1
portrait_elf_female__2

Bug Fixes

  • Oathkeeper's Martyr's Embrace can now be cast while in battle (previously it was only able to be used when no monsters were in the room)
  • You can now use the page up/down buttons to move up and down, whether or not the chat box is focused or not